GMER
Good Gaming, Inc.0.0065
-0.0008-11%
Dec 16, 4:00:00 PM EST
Earnings Call Transcripts
This Quarter (Q4 '25)
No earnings call transcript available yet
Last Quarter (Q3 '25)
No earnings call transcript available
Key Stats
Market Cap
839.26KP/E (TTM)
-Basic EPS (TTM)
0.00Dividend Yield
0%Recent Filings
10-Q
10-Q
Q2 FY2025 results
Good Gaming's Q2 FY2025 results show revenue at $0, down 100% y/y from $214, while operating expenses fell 84% y/y to $52,275, driving net loss to $53,282 from $319,883. For the half-year, revenue stayed at $0 versus $331 last year, with operating expenses dropping 75% to $132,280 and net loss shrinking to $134,282 from $675,048. Cash burn eased sharply, using just $9,118 in operations versus $247,917 y/y, leaving $5,381 in cash against $1.0M in liabilities, mostly related-party payables. Expenses narrowed on lower general and administrative and professional fees after halting Minecraft development. No free cash flow or non-GAAP metrics disclosed in the 10-Q. Yet losses persist. Competition from larger players looms large.
10-Q
Q1 FY2025 results
Good Gaming posted a narrower net loss of $81,000 for Q1 FY2025 ended March 31, 2025, down from $355,165 a year earlier, thanks to slashed operating expenses of $80,005 versus $282,984 previously—mostly from lower professional fees and general admin. Revenue dropped to zero from $183, reflecting the halt in Minecraft development, while gross margin isn't applicable without sales. Cash dwindled to $2,159 from $14,499 at year-end, with operating cash use at $12,340 versus $119,789 last year; free cash flow not disclosed in the 10-Q. Liabilities climbed to $1,008,547, driven by related-party payables to ViaOne, deepening the working capital deficit to $953,017. Stock-based comp added 1.2 million shares. Expenses burn slower now. Yet competition from larger players shadows growth.
10-K
FY2024 results
Good Gaming's FY2024 revenue plummeted 87.7% y/y to $433, driven by the Q3 sale of non-revenue-generating MicroBuddies, Minecraft, and Roblox assets for a $12,253 gain, while Q2's Galactic Acres launch saw over 10,000 downloads but faltered amid limited market response, leading to a full $88,819 impairment by Q4. Operating expenses dipped 3.9% y/y to $949,434, yet net loss widened 11.3% to $962,963, with Q4 marked by ongoing cash burn that slashed the balance to $14,499 from $304,225 year-start. Liabilities swelled to $977,539, mostly related-party payables to ViaOne, deepening the working deficit to $885,682. No dividends or buybacks; stock-based comp issued quarterly. Auditors flag going concern doubts without fresh funding. Yet revenue evaporated.
10-Q
Q3 FY2024 results
Good Gaming's Q3 revenue climbed to $174 from $25 a year earlier, a 596% y/y surge, yet costs outpaced at $18,863, yielding a $18,689 gross loss while operating loss narrowed to $190,522 from $276,020. For the nine months, revenue dipped 85% y/y to $506 amid a strategic pivot, with operating loss shrinking 11% to $871,193 as professional fees fell, though net loss of $853,317 reflects higher advertising. Cash drained to $8,302 after $285,631 used in operations, offset by $12,253 gain from selling non-revenue assets like MicroBuddies and Roblox in July for $12,500; intangible assets for Galactic Acres hit $94,252 net. Liabilities swelled to $917,704, mostly related-party payables, deepening the $886,565 working capital deficit. They sold everything but the kitchen sink. Competition in mobile pre-installs could squeeze margins further.
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